RuCTFE Cloud FAQ
Q: What is RuCTFE Cloud?
A: Last two years all RuCTFE participants had got the opportunity to deploy the image on our servers! No more pain with lingering ping, unstable internet, search for a server and its first setup. And, of course, it is convenient for geographically dispersed teams, which is more or less what our developers' team looks like :) It was a testing feature, but now we are sure that everything is stable. And we know, that it's outdated screenshot.
Q: But it's better to set everything up on your own server, and also it's not clear what the hardware will be. Is it still possible to take part in RuCTFE on your own server?
A: Certainly it is! We really support this idea :) But for those who don't have an opportunity (or desire) we have created a comfortable interface for fast connection to game network and setup.
Q: But couldn't the teams with their own servers have advantages because of more powerful computers?
A: We provide the amount of computing powers enough for comfortable playing during 9 hours. At the same time, services are developed in a way that the difference in computing powers for teams could not crucially affect the final game results.
Q: How much will that cost?
A: Absolutely nothing!
Q: Are there any restrictions?
A: In general, we have no restrictions. But we can provide image hosting on RuCTFE Cloud only for 250 teams. First 250 teams which set the images up in our cloud will be playing on it, the others will have to use their own servers. Therefore, if you prefer your own server solutions, we ask you to not deploy an extra image in RuCTFE Cloud. And, for sure, better not break the RuCTFE rules :)
Q: I do like that! What I need to do to deploy an image in RuCTFE Cloud?
A: Read the full instruction on NETWORK/ page